Cavian:
Creatures of myth, whispered in legend, lost in the mists of history
- and now returned, for reasons unknown to any but themselves. Such
are the Cavians, a race of humanoid rodents noted for their incredible
psionic abilities. The Cavians were exiled from Exodus for nearly
three hundred years, and their unexplained return has made more
than a few other races extremely nervous. Fear of Cavians comes
naturally to those without psionic gifts, for these ratfolk can
‘see’ thoughts and emotions the way most humanoids can
see color. Worse, most Cavians are scions of a racial hive mind,
a collective intelligence of phenomenal power.
Cynean:
Crystalline scholars of all things arcane, the Cyneans are as mighty
in mind as in body. While the psionically-inclined might expect
the Cyneans to share their tendencies, these beings of living crystal
are masters of magic, not mentalism. On Exodus, which is both their
home and their only known haunt, they can ever be found seeking
some mystical secret or long-lost spell.
Dalrean:
Dalreans are a race of sentient, mobile plants. If a treant is a
thinking tree, a Dalrean is a thinking flower, and indeed, the spellcasters
of this race are noted for their astonishing floral ‘spellbuds.’
Dalreans, who live exceedingly long lives, are closely tied to the
natural cycles of Exodus.
Enuka:
The most primal and barbaric of the savage humanoids have nothing
on the Enukas. Enukas are ferocious creatures of the wild lands,
animalistic predators blessed with humanoid form an intelligence.
This combination has not softened their instincts for battle and
the hunt, but it has given them a fatalistic warrior culture well
suited to their savage natures.
Exodite:
A tall, ebon-skinned humanoid stands before you; his loose trousers
and heavy cloak do not conceal a leanly muscular body, elf-like
pointed ears, nor the ritual scars marking it. His eyes, black pits
of night, watch you warily. Exodites are the most common of the
races who once ruled Exodus, collectively called the First Ones.
They may be Exodus’s first inhabitants; certainly they believe
they will be its last. A hard, cruel people, exodites devote to
perfecting their bodies and minds and consider anyone who does not
share this passion little better than an animal. The religious among
them believe they have the potential to reach a state of perfection
rivaling that of their bloody god, Khayne. Outside of the hidden
enclaves where the surviving First Ones dwell, exodites act as spies,
assassins and bodyguards, moving through the shadows of Exodus.
Exodus:
The planet where Grand Theft Exodus is based. The magical fantasy
world of Exodus is a place of political intrigue, arcane wonder,
deadly monsters, and dark secrets with infuses the landscape of
the world. Due to several various empires at conflict with each
other over beliefs from religion to magic to military, Exodus on
always in the edge of falling into the abyss of death and destruction.
But with all that danger there is an opportunity. There is an opportunity
for certain individuals to do the right thing. More than ever, the
world of Exodus needs heroes.
Khaynites:The
unrivalled masters of the First Ones and once rulers of all Exodus,
Khaynites are an ancient and evil race devoted, unsurprisingly,
to Khayne, the Blood God. The Khaynites boast not only the favor
of their dark god, but also immense reserves of pre-human science
and forbidden arcana. At birth, a Khaynite appears little different
from any other humanoid; long before reaching adulthood, however,
the creature begins to practice bizarre body modification rituals,
indulging in arcane intoxicants, grafting alien flesh and metal
to its body, and honing the use of its innate magical abilities
by altering its own form.
Prymidian:
Prymidians are regal, red-skinned humanoids. Their stately demeanor
and formidable build impress other races, and their learning follows
suit. The Prymidians are a scientifically-inclined race, dedicated
to reason and intellect. Their culture seeks to know all there is
to know in Exodus - and none know better than the Prymidians that
knowledge is power.
Sasori:
Resources wax and wane, weapons and spells become obsolete, the
master craftsman of one era is displaced by the industry of the
next, and even land becomes worthless with the shifting ages - information,
say the Sasori, is the one commodity that is always in demand. These
scorpion-like creatures are brokers of information, by turns the
greatest secret-keepers and the supreme spies of Exodus. Sasori
are also known for their willingness - and ability - to kill to
protect their secrets. |